S05E01: Odd Ones In, Part 1
With a spike in oddness in the UK, Department of Help agent Ozzie suggests they send for help from the best agent in the world.
View episode detailsOdd Squad · Season 5
With a spike in oddness in the UK, Department of Help agent Ozzie suggests they send for help from the best agent in the world.
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With a creature on the loose, and Captain O unable to help, Ozzie and Orli must work together to capture it and save HQ.
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When things start turning into delicious puddings, Ozzie and Orli are taken on a tour of the town, which leads them to... a tour of the town.
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Odd Squad UK is celebrating its jubilee, but the party can’t get started until Orli locates the missing Ozzie, who has a bad case of the Saturdays.
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Ozzie is torn between helping his replacement, Opie, on her first day manning the Odd Squad Department of Help desk, and an important mission with Orli and Onom.
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When Ozzie catches bad-luck-itis, Orli and Osgood must go on a magical quest to find the ingredients for the antidote before his increasing bad luck blows apart HQ.
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When a museum has square objects stolen and two villains obsessed with triangles are seemingly involved, Orli and Ozzie investigate how the villains can be related to the crime.
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Villain Miss Information is using graphs to spread falsehoods about Odd Squad, which is leading to the public not trusting them. Can Captain O get the public back on side?
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Over a board game, Captain O takes Ozzie and Orli back to her time at sea with the case of villain Dottie Dubloon and how she used dice to throw Odd Squad off.
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Orli has rescued a clam which needs to be returned to its home in the 60th dimension via a portal on the 60th floor. However, to get there, she must negotiate HQ’s odd lift network.
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Opie leads her first public tour through HQ, but when Orwell discovers one member of the tour group is a villain, they must work out who it is before it’s too late.
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When the exclusive Club 37 opens up in HQ, Orli and Ozzie set out to crack 37 cases so they can enter it. But with more fun clubs opening, will the agents’ club obsession get the better of them?
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Two strange villains team up to stop Orli from making it to her Odd Squad UK exam so that she will fail and be sent back to Niagara Falls.
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In this musical episode, agents Ostin and Olyla tell the story of their face off against The Music Maestro, and how they learnt to sing and dance to solve cases.
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When the Odd Squad realise two dastardly villains are set to win Villain of the Year, they attempt to help a less frightening foe to victory.
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When he's unable to use the tube system, Onom has to use different types of transport to get 15 creature eggs to Orli and Ozzie before it’s too late.
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Orli takes on too many jobs. She must juggle questioning a villain, changing the watermelon, and her commitments to various Odd Squad societies on the same day.
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Orwell and Onom must protect the world against Odd Squad’s greatest secret: a giant monster that sleeps in the basement and will wake up at some point this year.
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When some villains are invited into HQ for the annual Oddtober the 13th holiday, Orli and Ozzie find they’re a tough bunch to please.
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It’s the legendary Agent Overhill’s last day at Odd Squad, and their mysterious nemesis is still causing oddness. Can Orwell help Overhill finally catch Villain X?
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Orli and a different Ozzie from a movie star dimension need to stop a villain who’s making the town go purple one person at a time.
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Kid villains The Terrible Three plot to steal three shapes from Odd Squad gadgets in the next phase of their plan to stop Odd Squad for good.
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When villains break into Odd Squad HQ, the agents must figure out where they're heading before they unleash oddness everywhere.
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With oddness unleashed in HQ and across town, Ozzie and Orli must find enough agents to help shut the containment units.
View episode detailsFrom FMM Reviews
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